Bas Willem Kars
About me
Hey, I'm Bas Willem Kars a Technical Designer in the game industry. Throughout my life I have worked in many different environments, working as a remote contractor for a small company, freelancer working as an advisor to a solo developer or mentor for new people who join the game development space.
While technical design is my speciality, I also work a lot with information design. Creating not just mechanics and tools that work, but that can be understood and used by anyone within the project. This doesn't take away from my 4 years experience with Unreal, 3 years experience with Unity and 1 year of professional experience within Roblox Studio.
While technical design is my speciality, I also work a lot with information design. Creating not just mechanics and tools that work, but that can be understood and used by anyone within the project. This doesn't take away from my 4 years experience with Unreal, 3 years experience with Unity and 1 year of professional experience within Roblox Studio.
Software
- Unreal Engine (4 years)
- Unity (3 years)
- Roblox Studio (1 year)
- Perforce
- Trello
- Jira
- Adobe Illustrator
- Miro
- Excel (basic programming)
Hard Skills
- Research & Analysis
- Information design
- Prototyping
- Playtesting
- Scrum & Agile
- Web development
Soft Skills
- Player Empathy
- Flexable
- Adaptable
- Problem solver
- Objective thinking
Resume
On the right is a preview of my resume, you can also download it here!